- Name
- North Vietnamese Army
- Side availability
- NVA
- Battlefield purpose
- Buildable tunnel networks
- Source
- Official product and Steam descriptions
- Current build
- 13 August 2026
Current build
Buildable support below the route
A tunnel network gives the NVA a support surface that is not immediately described by a road, bridge or ridge. Its value comes from relationship: the network can support movement, defense or a route that would be too obvious if every player approached from the surface. A squad still needs a clear task and a reason to move. The tunnel makes that task less predictable by adding another place from which the team can recover, reinforce or pressure a sector.
The network also asks for communication. Mark the connection between the tunnel and the terrain the squad is contesting. A hidden support point is harder to use when the players above it do not know which surface is being influenced. The NVA side therefore combines construction with the same command habits used by both factions: name the sector, state the route and tell the squad what changed after contact.
Field note
Surface pressure still matters
Tunnel networks do not erase the importance of jungle, villages, trainyards, terraces, caves, waterways or open lowlands. The six-map roster gives the NVA different surfaces on which an underground support line can matter. Thanh Hóa Bridge can turn a network into part of a bridge or river-crossing plan. Quảng Ngãi’s caves and flooded ground make depth and movement readable in different ways. Đắk Tô Airfield exposes a long sightline where a surface route needs a different answer.
Use the visible terrain as the first half of the plan. A tunnel should explain why a squad can appear, recover or redirect around that terrain. If the network does not connect to the current sector task, it becomes a point on the map rather than a useful support system. Engineers and squad leadership help turn the buildable surface into an action that the rest of the team can recognize.
Field note
A practical first NVA match
Start with a shared role if the tunnel system is new. Rifleman, Squad Leader, Engineer, Medic and Specialist all give a player a way to learn the ground without competing for a narrow slot. Watch how the squad uses an approach, then ask where the tunnel support changes the next move. When the answer is specific—a fallback behind a cave, a return route near a river, a flank around a village—follow it and report what the surface looks like from the other side.
The NVA identity is not a promise that every fight happens underground. It is a reason to think in layers. Read Tunnel networks for the mechanic, Battlefields for the terrain records and Battle doctrine for the order of decisions. The useful result is a squad that can move between visible pressure and hidden support without losing the shared chain of command.
Field note
Build support around a route
A tunnel is strongest when the squad can explain which route it supports. The entrance may anchor a fallback, hold a hidden flank or keep reinforcement connected to a contested village. That purpose should be spoken before construction becomes the center of attention. Squad Leader can then place the action inside the sector plan, Engineer can build toward the purpose and Infantry can judge when the visible pressure has changed enough to use it.
This approach also prevents the NVA identity from being reduced to a single underground trick. The launch record describes buildable tunnel networks, but the player still has to read bridges, rivers, villages, caves, jungle and open ground. Use the network to change a decision on that surface. A tunnel that has no relationship to movement is only a location; a tunnel tied to a route becomes team support.