- Name
- Commander · Squad Leader
- Unit
- Command · Infantry
- Side availability
- Both sides · Both sides
- Battlefield purpose
- Command and coordination · Squad leadership
- Current build
- 13 August 2026
Current build
Commander sees the larger task
Commander sits above the squad’s immediate movement and is defined by coordination. That does not mean every player waits for a speech. It means the role connects sectors, support requests and the wider team objective so that individual squads are not solving unrelated problems. A good command call names the sector, the pressure on it and the reason the next move matters. The six maps make that clarity valuable because a bridge, runway, cave, dock or waterway changes the time a squad needs to act.
The Commander role is available to both sides, but the support surface around it is faction-specific. US Forces can connect helicopter fire support and supply drops to a ground request. The NVA can connect buildable tunnel networks to a route or fallback. Command therefore needs to understand the faction being played without treating the asymmetric system as a separate game.
Field note
Squad Leader makes it local
Squad Leader is the local translation of command. Its roster purpose is squad leadership, which means the role should make the next piece of ground legible to the players moving through it. Give the squad a route, a fallback and one reason for the move. On a river map that may be a crossing and a boat lane; at Đắk Tô Airfield it may be a runway sightline and a covered edge; around Huế Outskirts it may be a terrace, industrial base or waterway approach.
The role does not require the loudest voice. It requires a repeatable short call and a willingness to update it. If a tunnel changes the flank, if a supply drop opens a route, if a casualty needs dragging or if a boat blocks the crossing, state the change and issue the next task. This is how the command surface stays connected to movement rather than becoming a layer of commentary above the match.
Field note
Command links every other unit
Recon provides observation, Armour provides a mobile pressure surface, Mortar Squad provides indirect fire, Infantry occupies and repairs the line, and Helicopter roles connect US support from above. Command roles become useful when those functions are described as a sequence. A report from Spotter can change a mortar request. A tank lane can change an infantry crossing. A tunnel or supply point can change the fallback. The role list is a network of purposes rather than seventeen isolated selections.
New players should practice the smaller version first. Join a squad, take a shared role and report one concrete terrain change. When that report helps the Squad Leader update the plan, the command relationship is already working. Then the role page can answer what to choose next, and the battle doctrine page can turn that communication into a map-wide routine.
Field note
A command handoff in practice
A useful command handoff contains a task, a surface and a next report. The Commander can state the sector pressure, the Squad Leader can reduce it to a local move, Recon can name what is visible and the working unit can report whether the route changed. That chain is short enough to use under fire and specific enough to prevent a broad order from becoming several unrelated pushes.
Use the two command records as a starting point, not as a reason to ignore the rest of the roster. Command works when Infantry, Armour, Recon, Mortar Squad and the US helicopter roles can see how their action fits the same request. A new player can contribute by repeating the task accurately and reporting one concrete change from the ground.